Brush up on your Ragna skills before BlazBlue Cross Tag Battle hits stores in June! I cover a few key tactics to add to your arsenal, from air-based mix-ups, to techniques you can use to extend your combos. Check it out!
When it comes to meter, Dragon Ball FighterZ doles it out at a very generous clip. After the first few seconds of the match, it’s pretty easy to go through an entire match while still having stocks to spare. However, I’ve run into no shortage of players that liberally burn their meter during the match, only to find themselves bankrupt when the match is in the balance.
Managing your resources is crucial to your success on the battlefield. Let’s talk about two of the most common wastes of meter that occur in a match and what can be done instead to ensure that you have meter when you need it most!
When I first started getting into fighting games as a kid, one of my favourite things to do in Street Fighter II was to perform the classic two-hit combo of crouching heavy punch into heavy shoryuken. If it connected, it did a devastating amount of damage. However, if it missed, it left me wide open for a counter attack. For years, I simply thought that was the cost of doing business. It wasn’t until I got into the genre seriously that I learned a better way.
In this edition of the Universal Fighting Game Guide, we will cover the concept of hit confirmation, or hit confirms for short. By understanding how hit confirms work, you can maximize your offensive potential while minimizing your risk!
Want to fight like a Super Saiyan, but you lose more often than Yamcha? Then hopefully you’ve come to the right place! Dragon Ball FighterZ is a frenetic 2D tag-based fighting game that can easily overwhelm players with its anime-quality visuals and combos that can send you careening through mountains. If you’re not prepared, you will quickly end up on the wrong end of an earth-shattering Kamehameha wave. Hopefully this handful of tips will help you push your power level towards 9,000!
The fate of two worlds rests on your shoulders in Marvel vs. Capcom: Infinite! This tag team fighter may be more streamlined compared to its predecessors, but it’s still one of the toughest fighters to learn due to its lighting pace and the complexity that comes with managing multiple characters at once. While the in-game teaching tools are awful, don’t let that stop you from enjoying a really solid fighter. Try these tips on for size!
Movement is key in ARMS. Having the ability to simultaneously weave between your opponents punches while being able to move into the perfect position to land a shot of your own is pivotal to one’s success. In particular, dashing sideways has become a popular technique for evading punches, as it becomes increasingly difficult for the attacker to land a clean punch as you weave in and out of view. Spring Man players tend to use this maneuver a lot in tandem with their parry, as they get the benefit of parrying your punches while moving into the perfect position to counter.
Strafing is a very powerful tool in the arsenal. Players who don’t know any better can easily get frustrated as their punches continually whiff against dashes. Thankfully, there’s a way to blow this tactic up, especially against players who abuse it. The trick is exploit the fixed trajectory of their dash.
As a perfect continuation about the miseducation of fighting game players post from a few days ago, a post from Kotaku perfectly highlighted my point about how misinformed opinions can take life and spread. In it, author Cecilia D’Anastasio highlights a common tactic that Ninjara players use in ARMS to score grabs. She even provides an example in the above gif.
Let’s use this as teachable moment to break down how to counter this particular tactic while breaking down the notion that throws are not cheap in ARMS.
Learning how to become competent at fighting games was an agonizing process that was years in the making for me. In hindsight, my progress was extremely slow at the beginning, as I simply didn’t know how to get better. The biggest mistake I made during those early days, and one that I see online players fall into all the time, is having the mindset that the more you play, the better you get. That is a fallacious mentality to have, as I simply played poorly for a long time with no visible signs of improvement.
I now know that improvement in fighting games – while still a bumpy ride – doesn’t have to take nearly as long if you understand the process for improvement. In this edition of the Universal Fighting Game Guide, we cover the concept of training intelligently in order to improve at a faster rate.
Anyone that has ever played a fighting game has been in this kid’s shoes before. Finding himself pit against a particular tactic that he doesn’t have the answer to, he just gets pummeled into submission, wondering what the heck just happened. While it’s easy to feel bad for the kid or vilify Justin Wong for being “cheap”, the kid has no one to blame but himself for getting beat like that. Not only did he fail to counter Justin’s projectile tactics, he just sat there and whined about it in hopes of shaming Justin.
In this edition of the Universal Fighting Game Guide, let’s talk about countering your opponent’s tactics. Whether it’s projectile spam, tick throws, resets, or whatever other gimmicks they have, you’re going to be ready with the perfect counter attack.
Understanding the concept of frame traps is key to the high-level Street Fighter V experience. Thanks to new tools in training mode, it’s easier to learn than ever. I show you in this quick video how you can use the new guard recover action functionality to learn about frame traps and how you can make frame traps of your own!