Street Fighter Month concludes here on In Third Person! Though Street Fighter has always been perceived as the leader in fighting games, is it still deserving of that title? Thank you for joining me in this battle!
Street Fighter will always hold a special place in the fighting game community. Street Fighter II pioneered the genre. Street Fighter III was the game that kept the hardest-of-hardcore fans engaged during Capcom’s fighting game drought. Street Fighter IV ushered in the modern era of fighting games, laying out the blueprint for how to design a competitive fighting game for modern times.
But has it been deserving of that position in a post-Street Fighter V world? Not to specifically throw shade at that game, but in these last few years, the Street Fighter brand got weaker while others got stronger. On top of that, certain games may have stronger claims to the throne than you may think. Let’s discuss!
Street Fighter Week continues! Putting the spotlight on my favourite Street Fighter player this time: Sakonoko!
Sakonoko may not have the name recognition of such Street Fighter luminaries such Daigo, but he’s still a force to be reckoned with. Considered one of the five gods of Japanese fighting games, has no shortage of high placings in tournaments, including his reign as the first ever Capcom Cup champion.
What makes Sako so great? No offense to Bret “The Hitman” Hart, but Sako is the excellence of execution.
Street Fighter Week continues! Though this story was sort of told in real time over the years, here’s a consolidated story of my rise (and fall) in the world of competitive Street Fighter!
There was a time when I thought the world of competitive Street Fighter didn’t extend beyond the bounds of local arcades. For a long time, I fancied myself as being savvy in Street Fighter II, as I could perform any of the game’s special moves on command and I could beat my friends. I didn’t think there was anything more to learn.
Boy, was I wrong.
Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?
Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.
Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!
The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!
Round 1, fight!
Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!
Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!
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Improving at fighting games is one of the steepest mountains to climb in all of video games. You have to contend with complex special move inputs, combos, complex gameplay systems, difficulty that changes based on who you fight against, an online player base that will take turns stomping you into the ground, and no one to blame but yourself each time you lose. Furthermore, the path to improvement usually requires help from outside resources, such as guides, video tutorials, or coaching, as even the most robust in-game teaching tools won’t prepare you for everything you’ll face in the real world.
Though I put a ton of time and effort into training, I credit Street Fighter III: Third Strike legend and one of the FGC’s pioneers in content Gootecks for helping me grow as a player. Dating all the way back to his audio-only podcast from ages ago, his tips and advice really set me down the right path. Without his indirect guidance, I don’t think I ever would have gotten to the place where I am today.
When I got to a point where I felt like I had knowledge of my own to pass down, I started the Universal Fighting Game Guide. I wanted to pay it forward like Gootecks did for me. Feeling like there wasn’t enough information out there for beginner-to-intermediate level players, I wanted to write the kind of guides I was looking for to answer very specific questions I had. On top of that, I wanted to write guides that worked for a wide swath of fighting games, as so much knowledge is transferrable from game-to-game.
I was hoping that a handful of people would find my work useful. What I didn’t expect was the massive and ongoing success it has achieved.
On March 3rd, my wife and I attended Kitchener Comiccon. Taking place at Kitchener City Hall, this free convention was a cool event for the community. Here are a few pictures and highlights from our time at the show!
Donkey Kong Country! Super Mario World! Shaq-Fu? Take a look at some of the hits and misses in my Super Nintendo game collection while we share stories of retro gaming awesomeness!
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