Street Fighter Month concludes here on In Third Person! Though Street Fighter has always been perceived as the leader in fighting games, is it still deserving of that title? Thank you for joining me in this battle!
Street Fighter will always hold a special place in the fighting game community. Street Fighter II pioneered the genre. Street Fighter III was the game that kept the hardest-of-hardcore fans engaged during Capcom’s fighting game drought. Street Fighter IV ushered in the modern era of fighting games, laying out the blueprint for how to design a competitive fighting game for modern times.
But has it been deserving of that position in a post-Street Fighter V world? Not to specifically throw shade at that game, but in these last few years, the Street Fighter brand got weaker while others got stronger. On top of that, certain games may have stronger claims to the throne than you may think. Let’s discuss!
Recently, the ninja princess armed with bladed fans was revealed to be the latest character included as part of Mortal Kombat 11‘s base roster. Though she’s a fan favourite, her late reveal relative to the game’s release date gave me concerns that she wasn’t going to make it this time. Thankfully, she and I will have the chance to slice and dice again!
Though she didn’t solidify herself as my favourite Mortal Kombat character until Mortal Kombat 9, she’s always been near the top of my list. Here’s why!
Improving at fighting games is one of the steepest mountains to climb in all of video games. You have to contend with complex special move inputs, combos, complex gameplay systems, difficulty that changes based on who you fight against, an online player base that will take turns stomping you into the ground, and no one to blame but yourself each time you lose. Furthermore, the path to improvement usually requires help from outside resources, such as guides, video tutorials, or coaching, as even the most robust in-game teaching tools won’t prepare you for everything you’ll face in the real world.
Though I put a ton of time and effort into training, I credit Street Fighter III: Third Strike legend and one of the FGC’s pioneers in content Gootecks for helping me grow as a player. Dating all the way back to his audio-only podcast from ages ago, his tips and advice really set me down the right path. Without his indirect guidance, I don’t think I ever would have gotten to the place where I am today.
When I got to a point where I felt like I had knowledge of my own to pass down, I started the Universal Fighting Game Guide. I wanted to pay it forward like Gootecks did for me. Feeling like there wasn’t enough information out there for beginner-to-intermediate level players, I wanted to write the kind of guides I was looking for to answer very specific questions I had. On top of that, I wanted to write guides that worked for a wide swath of fighting games, as so much knowledge is transferrable from game-to-game.
I was hoping that a handful of people would find my work useful. What I didn’t expect was the massive and ongoing success it has achieved.
First revealed at the 2018 Game Awards, Mortal Kombat 11 had its big coming out party at a January 17th event. We got our first real glimpse at its gameplay, expanded variation system, story prologue, and more! Not going to provide a comprehensive rundown here, but I’ll highlight a few notes that I thought were worth noting!
Character choice means everything in a fighting game. It’s about the moves that your character has. The strengths and weaknesses they have. Their look. Their back story. All of this ends up being a reflection of you and how you like to play any given fighting game.
For the fighting games I play, this very much applies to me. Characters that I use need to look cool and fit my play style. If they don’t fit both, I have a hard time being effective with them or finding the motivation to get better. As such, here’s my five favourite fighting game characters!
When it comes to fighting games, there’s nothing more exciting, intense or as important as the fighting game tournament. This is the place where fighting game players who take their games seriously strut their stuff in hopes of winning the big prize, and more importantly, earning the respect of their fellow fighting game playing peers. You can say what you want about how you scrape your friends all the time at your place, or how you’re a legend at your local arcade, or how you’re one of the top ranked players online, but in the new era of fighting games, it’s all about showing and proving at a tournament, especially one that’s being live streamed for viewers around the world to check out.
Though I’m far from a seasoned tournament veteran, I’m still very much feeling the buzz from my time at T12: Toronto Fighting Game Championships, which is the inspiration for today’s post. I think I’ve had enough tournament experience (and have heard enough second-hand accounts) to give you a few words of wisdom if you plan on going to a tournament, especially if this will be your first one.
The biggest fighting game tournament that Toronto has ever seen is upon us! T12 Toronto Fighting Game Championships are set to take place today, and if you’re reading this shortly after I posted this, I’m most likely on my way to the venue. If you’re interested in watching all of the hot fighting game action, you can watch it all thanks to the Team Spooky stream. If you’re lucky, you just might catch me on the steam! If so, If you’re super lucky, you might catch me winning a match or two, though I’m not holding my breath for that particular outcome. 🙂
Welcome back to part 2 of a mini-series of combo systems posts within In Third Person’s Universal Fighting Game Guide. Part 1 dealt with the elements that make up a combo system in most fighting games, which you can find here. This post will take those fundamental elements and try to outline a process you can use to help you establish a knowledge and execution foundation to build your combo abilities on.
Last year, I dipped my toe into the competitive gaming waters by participating in Fan Expo 2010’s Super Street Fighter IV tournament. While I was bummed out that Fan Expo didn’t run any fighting game tournaments this year, I am attending something that will most likely be way cooler.
If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:
214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat
While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk. This is post 1 in a two-part mini-series about understanding combo systems. Part 1 will deal with the elements that make up most combo systems, while part 2 will discuss how to put context to those elements to shape your offensive capabilities. Let’s get moving with part 1!