Capcom Reveals its 16-in-1 Capcom Home Arcade Plug-and-Play Arcade Stick

Capcom is taking a different approach to the plug-and-play retro console.

Housed within a 22cm x 747m x 11cm unit with two built-in arcade sticks, the Capcom Home Arcade plugs directly into your TV while giving you the opportunity to experience some of Capcom’s arcade classics.

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Street Fighter Week | A Collection of Past Street Fighter Posts

Street Fighter Week may officially be over, but there’s a lot more Street Fighter content on the site to check out! Here’s a few choice cuts to keep the mojo going!

My Top 10 Favourite Street Fighter Characters

Out Now – Focus: The Mike Ross Documentary

Street Fighter: The Complete History – Book Review

The Most Epic Street Fighter Win

Why I Love Rose in Street Fighter IV

Changes I Want to See in Street Fighter V: Arcade Edition

Street Fighter 30th Anniversary Collection Review

I Won the WorldGaming Street Fighter V Regional Finals in Kingston, Ontario

The Cineplex WorldGaming Street Fighter V Finals

This was fun! Not sure what the focus would be for another “week of”, but we’ll do this again sometime for sure!


Buy The Street Fighter 30th Anniversary Collection Now From Amazon.com

Street Fighter Week | Street Fighter Has a Ryu Problem

Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?


Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.

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Street Fighter Week | How Street Fighter II Changed the Game Forever

Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!


The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!

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It’s Street Fighter Week on In Third Person!

Round 1, fight!

Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!

Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!



Buy Street Fighter V: Arcade Edition Now From Amazon.com

Why Kitana is My Favourite Mortal Kombat Character

Recently, the ninja princess armed with bladed fans was revealed to be the latest character included as part of Mortal Kombat 11‘s base roster. Though she’s a fan favourite, her late reveal relative to the game’s release date gave me concerns that she wasn’t going to make it this time. Thankfully, she and I will have the chance to slice and dice again!

Though she didn’t solidify herself as my favourite Mortal Kombat character until Mortal Kombat 9, she’s always been near the top of my list. Here’s why!

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Something I’m Only Noticing Now About the Samurai Shodown Franchise

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Prior to the announcement of Samurai Shodown getting a new entry in the series this year, I started getting reacquainted with the original. My nostalgia for the franchise primarily comes from playing the 3DO version at a computer store demo kiosk. Back then, I didn’t really understand how to play fighting games well.

During my time with the SNES port and more recently, the arcade port to the Switch, I noticed something odd about the game that I didn’t notice before. Unlike almost every fighting game I’ve played that was released after Street Fighter II, Samurai Shodown didn’t seem to have much in the way of combos. For the last little while, I chalked that up to this being the first game in the series, or me not knowing what I was doing.

Most recently, while watching gameplay footage coming out of PAX East of the new game, it appeared that the lack of combos carried over. What’s going on here?

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10 Years of In Third Person: The Universal Fighting Game Guide

Improving at fighting games is one of the steepest mountains to climb in all of video games. You have to contend with complex special move inputs, combos, complex gameplay systems, difficulty that changes based on who you fight against, an online player base that will take turns stomping you into the ground, and no one to blame but yourself each time you lose. Furthermore, the path to improvement usually requires help from outside resources, such as guides, video tutorials, or coaching, as even the most robust in-game teaching tools won’t prepare you for everything you’ll face in the real world.

Though I put a ton of time and effort into training, I credit Street Fighter III: Third Strike legend and one of the FGC’s pioneers in content Gootecks for helping me grow as a player. Dating all the way back to his audio-only podcast from ages ago, his tips and advice really set me down the right path. Without his indirect guidance, I don’t think I ever would have gotten to the place where I am today.

When I got to a point where I felt like I had knowledge of my own to pass down, I started the Universal Fighting Game Guide. I wanted to pay it forward like Gootecks did for me. Feeling like there wasn’t enough information out there for beginner-to-intermediate level players, I wanted to write the kind of guides I was looking for to answer very specific questions I had. On top of that, I wanted to write guides that worked for a wide swath of fighting games, as so much knowledge is transferrable from game-to-game.

I was hoping that a handful of people would find my work useful. What I didn’t expect was the massive and ongoing success it has achieved.

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Power Rangers: Battle for the Grid Review

For a franchise rooted in hand-to-hand combat, you’d think that the Power Rangers would have a larger foothold in the fighting game space. Save for a bad SNES fighter with the most legendarily overpowered fighting game character of all-time and a mobile game that I think is doing well, they generally steer clear of the genre that probably makes the most sense.

Finally, the world is getting a Power Rangers fighter in the modern era. Published by nWay Games and developed with the help of professional fighting game players Clockw0rk, ShadyK, and Justin Wong, Power Rangers: Battle for the Grid aims to provide the thrills of a Marvel vs. Capcom style fighter at a fraction of the price.

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Kickstart Guide to Power Rangers: Battle for the Grid

Go! Go! Power Rangers!

Power Rangers: Battle for the Grid pits the legendary warriors in spandex in a 3v3 fighting game similar to Marvel vs. Capcom and Dragon Ball FighterZ. While its controls and gameplay systems have been simplified somewhat relative to other tag fighters on the market, you’re going to have to put in the elbow grease in order to access the most damaging combos, head-scratching mix-ups, and brick wall defense. This is by no means a comprehensive guide to the game, but here are a few pointers to get you ready for morphin’ time!

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