Boss Rush: Episode 12 – 2018 Game of the Year Spectacular!

And the winner is…! Mat, Jon, Kris, Rachel, Jason, and I share our game of the year picks! We also talk about the games we’ve been playing, which include Gris, Starlink: Battle for Atlas, Donkey Kong Country: Tropical Freeze, Spyro Reignited Trilogy, Cattails, and Shadow of the Tomb Raider! Also, the pairs of siblings battle it out for the Boss Rush tag team titles in a hilarious game that tests their respective bonds to one another!

As a bonus, here’s Jason’s full video with his Game of the Year pick, honourable mentions, and his pick for 2018 game of 2019!

Kris & Rachel – www.doublexjump.com
Mat – www.biffbampop.com
Jon – @hotfiya
Jason – www.downstab.com

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Celeste – “Resurrections” Cover by Katherine Cordova

Part of what make’s the Celeste experience so special is its music. Blending 8-bit chip tune sounds and melodies with acoustic instruments and complex composition makes for a soundtrack that is lush, beautiful, and evocative, all while perfectly setting the tone for the action.

My favourite song of the bunch is “Resurrections”, the track played during the 2nd level of the game. Its melancholy vibe that builds into a panic is one I haven’t stopped listening to long after I set the game aside. The song is particularly effective at being my soundtrack to the moments where I find myself “in my feelings“, as Drake would say. In fact, it’s quickly skyrocketed towards the top of my all-time favourite video game songs list, and may someday reside at the very top. [Note to self, make an all-time favourite video game songs list]

Recently, I discovered this cover of the song performed by Katherine Cordova. Stripping away the synthesizers and downbeat drums, she performs the song with just the piano and still makes it feel just as haunting as the original. I can’t stop listening to this, so I thought I’d share!


Buy the Celeste Soundtrack Now From Amazon.com

Closing Out 2018

As the clock strikes midnight tonight, we will bid farewell to 2018. It’s been an eventful one for the In Third Person experience, as I made great strides in expanding beyond the site. Here a few noteworthy things that went down this year!

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Some Notes from the 2018 Game Awards

Will be the first to admit that I didn’t watch the show live. Though the Boss Rush crew originally had plans on streaming a live reaction, it’s not every day that you get the opportunity to watch Home Alone with a live orchestra providing the score. I got home just in time to watch the last two award presentations and have more-or-less caught up on the reveals.

You will find better and more comprehensive notes about The Game Awards from pretty much anywhere else on the internet. But if you want personalized notes about the specific things I care about, stick with me!

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More Than Just Easy Mode

Historically, difficulty settings have been rudimentary in nature. You either get a choice of X number of settings from easy to hard, or the game simply is what it is. Whether the option of difficulty should be in every game – or no games at all – is a frequently debated topic. Try starting a thread about the Dark Souls series needing an easy mode and watch the internet explode in all directions.

Celeste may not have started it, but it’s the game that got me thinking about difficulty in a more granular sense. Since then, I’ve noticed other games that offer different takes on more nuanced difficulty settings.

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Celeste Review

There is a magic to Celeste that you won’t see at first glance. Having seen it in Nintendo’s Direct Mini, I brushed it off as just another Super Meat Boy clone. Hasn’t the world been subject to enough challenging 2D platformers with retro graphics? After playing this game, the answer is a resounding, “No.”

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