Coming soon to North America for the Nintendo Switch, Puyo Puyo Tetris has actually been available for the PlayStation 4 and Xbox One in Japan for a few years. Figuring that this one would never make it to the west, I bought an Japanese copy of it on PlayStation 4 from a vendor at Fan Expo. What can you expect when it finally makes its way here? Well, I can’t read Japanese, so I can’t assess everything in the game. However, I think I’ve played enough of it to give you the scoop on what to expect.
Many years ago, I played a game on iOS called War of Eustrath. It was in essence, Fire Emblem with mechs. While I had fun with it for what it was, it ultimately just made me long for the day when a true Fire Emblem experience would appear on iOS. It only took seven years, but better late than ever, right?
Nintendo’s marquee tactical RPG finally makes its debut on mobile phones with Fire Emblem: Heroes. Unlike Pokemon Go and Super Mario Run, this one is built on a very traditional mobile game monetization model. Is this worth the grind or your hard earned money?
Generally, games in the vein of Dark Souls are not my cup of tea. However, the one thing I admire about games of that ilk are its combat systems. After decades of twitch action, Demon Souls slowed things down in a way that made every move, dodge and parry matter. As a fighting game fan, I can appreciate the nuance to combat in those games, though I can do w ithout the insane difficulty and lack of checkpoints.
For Honor takes that core combat style out of its dungeon crawl roots and puts it in a Call of Duty style multiplayer experience. Does the shift in format frame up the combat in a game that is more palatable to my sensibilities?
Stream is over! Full archive to come. In the meantime, here’s a clip of me getting six straight kills!