It’s about that time to switch it up!
Though it hasn’t been that long since I posted one of these, I’d actually had that configuration for a few weeks beforehand. This time, I’ll try and stay on top, posting these closer to when I rejigger the setup. At most, I’ll do these once a month for however long I’m interested in writing them. Here are a few new pieces I added!
In the early 1980s, Nintendo designed the first Super Mario levels by hand with graph paper. Decades later, Nintendo released Super Mario Maker on the Wii U. With the use of the touchscreen on the Wii U Gamepad, players of all sorts can whip together a functional level within a matter of minutes. Is this the tool that puts Super Mario creator Shigeru Miyamoto out of business?
Going into Super Mario Maker, did you have a plan? A grandiose level design idea that you scribbled in a notebook as a child that been patiently waiting to burst off of the page and into the game? Can’t say I did. After completing the tutorial, I found myself at a loss. What the heck do I do now?
Testing out Nintendo’s Miyamoto simulator! If you want to try out my Tight Squeeze level, use the following code: C4BA-0000-0043-B87B
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