Fighting Dead Air: Tactics I Use to Keep the Streaming Conversations Going

How do you keep a conversation going for hours at a time? This is a challenge that many streamers face, especially since most of the time, they’re in a room by themselves with no one to speak to voice-to-voice. Having experience as an on-air radio personality, I’ve taken this aspect for granted in the past. I know I can speak eloquently and have a few cool stories to tell. However, more often than not, I had a good 10 minutes of material in me before dragging on the stream for another two hours with nothing to say.

Even when streaming to an audience of 0, it’s still important to talk to yourself. Your next fan might be the person who watches the VOD after the fact. I get a number of subscribers on Twitch and YouTube that way, so I know this phenomenon is real.

As someone who isn’t going to wow most viewers with his top-tier gameplay or handsome looks (lol), what I have to say is the most valuable thing I have to offer. Of late, I’ve taken steps to try and have more to talk about. Maybe some of these conversation starters can help you keep your stream engaging for all involved!

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Analyzing the #RazerStreamer Program

Razer aims to #supportsmallstreamers with their #RazerStreamer program. Open to all that apply, this initiative aims to provide benefits to those working their way up with discounts, commissions, the opportunity to win prizes, exposure, and more. For a streamer looking for ways to legitimize their work while also making some coin along the way, this seems like a dream come true.

Before you head over to sign up, I think there’s a lot of good (and not-so-good) things about this program to consider.

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A Day at the Pretty Heroes Convention in Toronto

Originating as a Sailor Moon convention years ago, Pretty Heroes in Toronto has expanded in size and scope. More fandoms are represented, though Sailor Moon is still the star of the show. The convention has moved to a larger venue just east of the downtown core. And it’s also the first year my wife and I were in attendance!

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B-Tier Nintendo Games and Franchises That Deserve Another Chance

When one thinks of Nintendo, the mind tends to gravitate towards their A-list games. Titles that have either garnered a level of success and critical acclaim that puts them at the head of the pack. Mainline Super Mario games easily clear this bar. So do the mainline Zelda games. While it’s one of the newest franchises, the massive success of Splatoon would put it up on that pedestal as well. Where you and I draw the line may vary here and there, but I think we can generally agree on which Nintendo games are at the top and which ones aren’t on that same level.

It’s not necessarily because these games are worse. Maybe they just haven’t found their footing. In spite of being great since the start, it took Fire Emblem decades of time and like a dozen releases before finding a wider audience. Some franchises sell well enough to still get multiple sequels, such as WarioWare or BoxBoy. Others are meant to be niche products, such as Rusty’s Real Deal Baseball. Though Nintendo probably would like for all of their games to sell in the 10+ million range, I get the sense that they’re willing to make and publish B-tier games so long as they make enough of a profit to justify their creation.

In any case, not every game and franchise in Nintendo’s ecosystem is on the same stratosphere. But with a bit more love, maybe some of them could be. Here are a few of my picks for B-tier Nintendo games and franchises that deserve another shot.

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The Ballad of Marcus: How I Played (and Will Probably Continue to Play) Fire Emblem Wrong

Fire Emblem is a turn-based strategy game with a heavy emphasis on character development. At a root level, your heroes get stronger as they gain experience on the battlefield. In order to succeed at any game in the series, you must develop a team of heroes strong enough to eventually complete the game’s final chapter. During my first ever play of a Fire Emblem campaign, I learned this lesson the hard way.

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Gaming Decor Patch Notes: August 2019 Edition

It’s about that time to switch it up!

Though it hasn’t been that long since I posted one of these, I’d actually had that configuration for a few weeks beforehand. This time, I’ll try and stay on top, posting these closer to when I rejigger the setup. At most, I’ll do these once a month for however long I’m interested in writing them. Here are a few new pieces I added!

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Livestreaming 101 featuring The 8-Bit Drummer, Chatia, Family Jules and Rabbid Luigi @ ConBravo 2019

My personal highlight at ConBravo 2019 was being able to sit in on the Livestreaming 101 panel with The 8-Bit Drummer, Chatia, Family Jules, and Rabbid Luigi! They provided us with some amazing info on how to take our streams to the next level and we truly appreciate it! For those who couldn’t make it, I captured a bunch of it on video! Hope you enjoy!

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Dr. Mario World and the Exploitative Nature of Free-to-Play Games

Dr. Mario World plays a cruel game of rope-a-dope with its players. Many of the levels can be beaten within reason. Be that as it may, the buzzsaw is as brutal as it is inevitable.

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The Great Fire Emblem Debate: Classic or Casual?

For decades, the Fire Emblem franchise’s most unique feature was its inclusion of perma-death. Should a character fall in battle, they’re gone for the rest of the campaign. In a game where characters can develop into fighting machines while also going through their own mini story arc alongside of the main campaign, any loss of life is devastating. Though I’ve gotten pretty good at protecting my heroes throughout, I will unashamedly save scum or redo levels entirely if it means I can save lives and keep my options open.

Starting with Fire Emblem: Awakening, players got an alternative. Prior to the start of a campaign, one can choose to play in Classic mode with perma-death on. Or, you could choose a new Casual mode, where fallen heroes simply retreat for the remainder of a level. In this case, these fallen heroes can return  at the start of the next mission.

This split has created quite the discussion amongst fans of the series. With Fire Emblem: Three Houses out now, it’s bound to heat up again. Which do you prefer? Is there a “right” way to play? Take it for what you will, but this is my approach to Classic vs. Casual in modern Fire Emblem games.

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10 Years of In Third Person: 10 Years of Growing Up

10 years is a long stretch of time. From the moment I started this blog on this very day a decade ago until now, I’ve experienced the majority of my 20s and am now deeper into my 30s than I’d like to admit. In that time, I established my career, got married to my college sweetheart, and we bought a house together. I also gained weight, sleep less, and heal from injuries a lot more slowly than I used to. It’s not all wins, but thus is life.

During that time, I’ve grown and changed as a gamer as well. On this day, being the actual 10th birthday of the site, let’s look at a few ways in which I’ve grown as a gaming enthusiast.

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