Between now and May 19th, 11:59pm PT, you can unlock a Game Boy skin in Tetris 99! All you have to do is partake in the game’s online battle mode and earn 100 event points. It might take a bit of elbow grease, but 100 points is a pretty low bar to reach. Such a cool nod to the old days! Go get that skin before it’s too late!
Introduced at the end of the Super Mario Maker 2 Direct, Nintendo Switch Game Vouchers give Nintendo Switch Online subscribers the ability to save on select games. Sold as a pair for $99.99, you can redeem them for two $60 games and save $20. You can buy multiple sets of vouchers at a time and vouchers are good for a year after purchase. However, it looks like vouchers will only be sold until July 31st.
Back when I was doing videos on Facebook, I dabbled with its captioning tools. Everyone benefits from having captioning in place, whether you’re hearing impaired or want to follow along but have to keep the sound down. Facebook even gives you the option of generating captions for you.
Unfortunately, it’s a feature I dropped pretty quickly. Using Facebook’s captions served as a great starting point, but the process of meticulously adding in the captions word-by-word was incredibly time-consuming. A five-minute video could easily take 45 minutes to write captions for, even with the auto-generated captions as a starting point. With so many other things on the go, it was too much of a burden for me to carry.
Ever since, captioning in any form has been something I’ve wanted to roll back into my video offerings. As I’ve gotten more comfortable as a streamer, I’ve come to realize that my ability to communicate with viewers is the single-most valuable thing I have to offer. Having captions on everything I do would better showcase what I do best for everyone.
Despite being a life-long gamer, the Roguelike and Rogue-lite sub-genres of games have largely been left untouched until relatively recently. Didn’t even know what the genre was until I heard about it on a podcast well into my adult years. The sound of grinding through randomly-generated dungeons in an RPG where all your progress is lost when you die didn’t sound like my cup of tea.
In recent years, elements of the Roguelike experience have permeated to other genres while also toning down the punishment. For example, games of the Rogue-lite variety often give players some means of permanently improving their situation in order to make future runs a bit easier. As for me, I have little interest in playing a dungeon crawl in any genre, but I was willing to give Rogue-lite games like Into the Breach and 20XX a chance due to being rooted in games I love like Advance Wars and Mega Man.
From Mario + Rabbids: Kingdom Battle to Cadence of Hyrule, Nintendo of late hasn’t been shy with entrusting their legendary franchises with third-party studios. With the Mario, Link, and Samus open for reinterpretation, Ian from Adventure Rules and I shoot our shot and slide into Nintendo’s DMs with a few collaborations we’d like to see Nintendo swipe right for. Without spoiling too much, our brainstorming takes us to wildly different takes on one of Nintendo’s newest franchises, an epic RPG that makes room for new heroes to take the spotlight, and a record-scratching take on Nintendo’s iconic music!
It was a pleasure and an honour to work with Ian on this! His ability to write openly from the mind and from the heart makes him one of my favourite creators. If you don’t already, make sure to follow his blog and Twitter for more of his great content!
As a kid, I had this vision for what my dream gaming setup would look like. On one end, a large screen with all of my gaming consoles hooked up to it. On the other end, a nice comfy couch for me and my friends to sit on and enjoy the action. Lined along the walls would be all of my games and gaming memorabilia. Even as an adult, I had it in my mind that I would work towards creating a setup like that someday.
These days, my wife and I are pretty settled into our house. I have the basement as a space to create this gaming den of my dreams. Money is still an issue, but that’s not what’s ultimately stopping me from assembling some version of that dream setup.
I’m in the midst of writing my review for Mortal Kombat 11. Taking a moment to reflect on what I’d written thus far, it was over 1,000 words long, with the vast majority of it being focused on a handful of new gameplay adjustments that I find really cool. Whether I keep it all or not, being my own boss here at In Third Person gives me the wiggle room to approach my evaluation of the game in any way I so choose.
Having that freedom is really important to me with regards to the work I do here. While reviews are a staple of the video game content mix, I also find them to be a chore. Especially when you’re writing them with the goal of covering every aspect of what a game has to offer so that your readers can make an informed purchasing decision. It’s an unnatural way to consume and write about games that can really wear someone down over time. If it’s a game you don’t like, the strain to complete the game and review is amplified further.
It’s safe to say that the PlayStation Classic was a bust. Panned by critics and gamers for its questionable game selection, use of the original PlayStation controllers over the Dualshock, sub-par emulation, and the mixing of NTSC and PAL versions of games, the console has already seen at least one dramatic price cut.
Closer to home, Best Buy Canada slashed over 75% off the original retail price, bringing it down to a measly $29.99. Converted to USD, that’s just $22.41! At a price that low, I couldn’t resist.