Daemon X Machina: Prototype Missions Impressions

First making its debut at E3 2018 as part of Nintendo’s E3 presentation, we now have the opportunity to try out Daemon X Machina for ourselves thanks to a demo on the eShop. Having never really played Armored Core or any other mech game for that matter, I wasn’t really sure what to expect. By the end of the hour-ish demo, I got a pretty good sense of what this game was about and whether this was something I’d interested in picking up someday.

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Wins, Top 10 Finishes, and Insane Duels in This Tetris 99 Live Stream!

In just a matter of days, the competition in Tetris 99 has gotten even more fierce! Even so, I still bust my butt to get a few wins, a bunch of top 10 finishes, and some of the most intense final two duels I’ve partaken in yet!


D-Pad Left Joycon

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Yoshi’s Crafted World Demo Impressions

Following the thread left by Yoshi’s Wooly World, Nintendo goes back to the craft supplies drawer for Yoshi’s Crafted World. Based on what we’ve seen from the demo, any sort of art supplies appear to be fair game this time around. But is there more to this Nintendo Switch platformer than the addition of paper, cardboard, and buttons?

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Seeing Another Side of the Battle Royale Genre Through Tetris 99

Part of my ambivalence towards the battle royale genre of games thus far is that I’m not particularly good at shooters. My aim has never been that sharp. In the case of Fortnite, I can’t wrap my head around the physical execution required to build walls and ramps at a competitive speed. Because of my inability to perform at a high level in those games, I felt like prey, just waiting for a hunter to gun me down. Regardless of how high I finish on the scoreboard, it almost always feels like a fraudulent result.

I may suck with a digital gun, but I can stack blocks with the best of them. Being able to leverage a lifetime of Tetris knowledge and skills in Tetris 99 has opened my mind to a new perspective on the genre.

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Tetris 99, Tetris Effect, and How Context Changes Everything

In the span of three months, we got Tetris Effect and Tetris 99. The former is a euphoric synesthesia trip, while the latter is the most savage puzzle game ever conceived. At the core, they’re the exact same game.

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Tetris 99 Live Stream

Move over, Fortnite! Tetris 99 is the new battle royale king! I get REALLY into Tetris 99, including multiple wins and one big meltdown! We also talk about Valentine’s Day and the struggles that come with dating!

Highlights

Winning four straight matches to close out the stream!

An extended conversation about the struggles of dating

Controller-throwing rage

Karma

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D-Pad Left Joycon

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[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Tetris 99 Review

The battle royale sub-genre of games has a new competitor in town. Going beyond the bounds of the shooter, The Tetris Company and Nintendo surprised the world with Tetris 99. Exclusive to the Nintendo Switch, 99 players enter one room and battle in block-dropping warfare until only one remains. Tetris in its base form is one of the greatest games of all-time, but how does it translate to the modern battle royale format?

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Blade Strangers Review

Even before Super Smash Bros. Ultimate hit the scene, the fighting game market was getting pretty crowded on the Nintendo Switch. From the Street Fighter 30th Anniversary CollectionBlazBlue: Cross Tag BattleARMS, Dragon Ball FighterZ, to the slew of classic Neo Geo fighters in the eShop, getting your pugilistic fix wasn’t much of an issue.

One of those pre-Smash titles that jockeyed for position was Blade Strangers by Nicalis. With a roster comprised of indie game characters from different franchises, it aimed to carve a niche for itself with a unique roster and a streamlined combat system. Does this fighter have the chops to stand as a worthy challenger?

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How Wargroove Addresses My Biggest Issue with the Advance Wars Series

The Advance Wars series is one that I remember fondly for introducing me to the world of strategy games. When Nintendo first iced the franchise, I was deeply disappointed. But the more I thought about it over the years, the more I was okay with letting it go.

I think the fundamental reason why its sibling franchise Fire Emblem took off but Advance Wars didn’t was that the former was built around characters with names, faces, and a progression from beginning-to-end (assuming they didn’t die). The latter used nameless soldiers and disposable units. After a few iterations, Nintendo hit a wall with what they could do in digital version of Chess, ultimately pushing forward with a gritty tonal shift that failed to appease existing or new players while adding little to the tired tactics that had worn out its welcome.

With time and advents of game design on its side, the creators of Wargroove leveraged the modern design trope of hero units as a means of adding personality and emotional weight to the moment-to-moment tactics without going full-RPG. It may not seem like much, but it makes a tangible difference towards my enjoyment of the game.

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Gris Review

Gris was a game that was not on my radar. Due to my past negative experiences with games cut from a similar cloth such as Journey, I wasn’t planning on picking up Gris. However, the game received some strong buzz close to home. Kris and Rachel from Double Jump loved it, with Rachel going so far as naming it her game of the year. As a nod to my friends while also taking the opportunity to expand my horizons, I found myself falling into the world of Gris.

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