From taking players all the way back to Kanto region, to completely reworking the catching mechanics, Pokemon Let’s Go Pikachu/Let’s Go Eevee goes a long way towards streamlining the Pokemon experience. Generally speaking, I like the direction the game went with this particular title, though I dearly miss seeing which moves will be super effective/not effective on the menu. However, I’m overjoyed for one particular thing from Sun and Moon that was dramatically changed in Let’s Go Pikachu/Let’s Go Eevee. Continue reading
New Super Smash Bros. Ultimate! Super Mario Party! Fortnite out now! Watch me react to the full Nintendo Direct from E3 2018!
Castlevania fans need to check out Bloodstained: Curse of the Moon! It’s a throwback to those old games with some modern improvements in terms of graphics and gameplay!
Previously, Game Freak took us to the island-based Alolan region for Pokemon Sun and Pokemon Moon. Before putting a bow on this era of the franchise, we put on our beachwear one more time explore Pokemon Ultra Sun and Ultra Moon. Not having played Sun or Moon prior to this, I can’t really give you a sense of how different this new entry is in comparison.
The stream was a bust, but that didn’t stop me from playing ARMS while quickly running down the news from the latest Nintendo Direct! Also, Smash Bros.!
Over the course of seven games released outside of Japan, only one Fire Emblem title has failed to impress me. That dud is Fire Emblem: Shadow Dragon. Starring Marth, arguably better known now for his appearance in the Smash Bros. series, it was a remake of the first game in the series. Despite featuring updated graphics, its antiquated story and gameplay remained, leaving a lot to be desired for players who jumped on the bandwagon through more refined entries in the franchise.
My concern all along for Fire Emblem Echoes: Shadows of Valentia was that it would suffer the same fate as Shadow Dragon. As a remake of Fire Emblem Gaiden, the second game in the series that was initially released in 1992, its fair to assume at the outset that this also would have aged poorly. Does this remake suffer the same fate as its predecessor? Continue reading
Shovel Knight: Plague of Shadows is the first piece of downloadable content for Shovel Knight. This time, you take on the Enchantress and the Order of No Quarter as Plague Knight, one of the bosses from the original game. While it uses the same levels, the experience of playing as Plague Knight gives the game a different, more challenging, and arguably not as fun game.
(Originally posted on splitkick.com. Thanks to the Splitkick team for the edits!)
Kid Icarus on the NES has its fair share of fans, but I’m not one of them. I’ve given the game multiple honest tries, and have always felt that its particular blend of platforming and shooting don’t gel in a way to create a fun experience. Though fans clamored for a new entry in the franchise, I couldn’t have cared less to see Pit star in another game, if it meant a retread of his 2D platforming roots.
Then I played Kid Icarus: Uprising. It is not the retread I was expecting. Instead, it’s a game far more ambitious – and awesome – than I ever would have imagined.
The Fire Emblem Fates series of games puts you at the heart of a conflict between two rival armies. On one side is the medieval-style Nohr army. On the other is the samurai-style Hoshido. If you buy Fire Emblem Fates: Birthright first, you’ll play most of the game from the side of the Hoshido clan.
With Fates essentially being three different Fire Emblem games launching at about the same time, this is easily the most ambitious effort. Based on my time with the Birthright edition, it’s also one of the best.
(Originally posted on splitkick.com. Thank you to the Splitkick crew for editing this!)
Ever since its 2003 international debut, I’ve been enamored with Fire Emblem’s personal approach to the strategy RPG genre. I love how every unit I manage is a fully-realized character with a unique look and story. I greatly enjoy helping these characters grow as warriors and as people by managing their combat movements and relationships. As things progress, I grow so attached that I feel compelled to protect everyone at all costs, which proves difficult in a series where perma-death can strike in a flash.
On one hand, the fear of death adds a critical layer of emotional weight. However, the stress that comes with losing comrades can be too much to bear for some. I’ve sacrificed dozens of hours of playtime across every entry in the series in order to complete a casualty-free run. Regardless of how you feel on the matter, Fire Emblem: Awakening is the first to implement features to appease both crowds.