Mortal Kombat 11 and the Evolution of Scorpion’s Spear

“Come here!”

One of the genre’s most iconic special moves, Scorpion launches a spearhead attached to a chain directly at his opponents. If it successfully makes contact, he yells out one of his two signature catchphrases as he reels in his now-stunned opponent. From there, his opponent is left standing in a dizzy state, primed for Scorpion to smack them any way he so chooses. In the old games, my go-to follow-up was the classic uppercut.

In most Mortal Kombat games, this is how the spear works. It’s not quite so in Mortal Kombat 11.

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Exploring Combo Systems in Fighting Games

Earlier this year, I was enjoying the indie fighting game Blade Strangers. Despite having put a number of hours into it, I hadn’t been playing it in the traditional sense ever since I wrapped up the review. The online community is virtually dead, making it extremely difficult to play with another human. I haven’t even been fighting against the computer much.

Instead, my primary focus was to explore the game’s combo system through training mode. One by one, I’ve been training with each character as a means of understanding the game’s combo mechanics. Will be the first to admit that this is an odd way to consume a fighting game, but let me explain. Continue reading

Mortal Kombat 11 – Story Mode Chapters 1-3

Due to some time manipulation tomfoolery, everything old is new again in the world of Mortal Kombat 11! I play through the first three chapters and get a sense of how everything got weird!

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Games That Expanded My Horizons

With money and time as an finite resource, it’s very easy to stay in a comfort zone with the video games you play. But sometimes, you get rewarded for escaping your imaginary box. Despite my previous negative response to art games like Journey and The Unfinished Swan, trying out Gris on the strength of a recommendation from Kris and Rachel from Double Jump proved to be a worthwhile endeavour.

Here are a few more games that I’ve played that expanded my horizons in ways I wasn’t expecting.

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How Mortal Kombat’s Dial-a-Combo System Impacts the Initial Learning Curve

Starting with Mortal Kombat 3, the franchise has used a dial-a-combo system for multi-hitting strikes. Quickly dial in the predetermined sequence of moves into your controller and watch your character rattle off each move in succession. Can’t speak to how the games between Ultimate Mortal Kombat 3 and Mortal Kombat 9 handled it, but all of the modern games in the series use the dial-a-combo system as its foundation.

While this is a dramatic departure from most fighting games, where combos are usually created through links and cancels, the benefits of this system are clear. For one, players don’t have to worry about spending weeks in the lab trying to get the feel for that one-frame link that allows you to connect a standing medium punch from a standing light punch. The system is loose enough so that as long as you hit the buttons in quick succession, the combo will complete itself. Two, it allows characters to perform more unique moves without having to add extra buttons to your controller.

Even within such a rigid system, there’s a lot of room for creativity. Between the modern Mortal Kombat and Injustice games, I can easily spend hours in training mode, stringing together combos that seemingly juggle forever. As fun as it can be, the dial-a-combo system is not without weakness.

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Join Me at 8pm EST for Mortal Kombat 11!

Come here! With the Toronto Raptors winning their series in 5, I’ve got time today to stream some Mortal Kombat 11! Let’s dabble in the story mode and maybe play a few matches online?

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!

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[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Mortal Kombat 11 on Nintendo Switch and the Choice Between Performance vs. Convenience

Mortal Kombat 11 is out now on PS4, Xbox One, and Nintendo Switch. I bought the PS4 version, but not without giving the Nintendo Switch version serious consideration. While the graphical degradation is clear when you view them side-by-side, it looks like the Switch holds up where it matters most. Both games appear to play equally well, and I think trading graphical fidelity for portability in this case is a reasonable exchange.

This is not a new phenomenon for the Nintendo Switch. While we would all love to see more third parties jump on the Switch bandwagon, we’ve already seen a number of titles complete the journey successfully, such as Rocket League, the NBA 2K series, Doom, PaladinsSkyrim, Warframe, and more. It’s just still a surprise to me to see that we’re in a world where portable gaming is much closer to its console counterparts than ever before.

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Capcom Reveals its 16-in-1 Capcom Home Arcade Plug-and-Play Arcade Stick

Capcom is taking a different approach to the plug-and-play retro console.

Housed within a 22cm x 747m x 11cm unit with two built-in arcade sticks, the Capcom Home Arcade plugs directly into your TV while giving you the opportunity to experience some of Capcom’s arcade classics.

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Street Fighter Week | A Collection of Past Street Fighter Posts

Street Fighter Week may officially be over, but there’s a lot more Street Fighter content on the site to check out! Here’s a few choice cuts to keep the mojo going!

My Top 10 Favourite Street Fighter Characters

Out Now – Focus: The Mike Ross Documentary

Street Fighter: The Complete History – Book Review

The Most Epic Street Fighter Win

Why I Love Rose in Street Fighter IV

Changes I Want to See in Street Fighter V: Arcade Edition

Street Fighter 30th Anniversary Collection Review

I Won the WorldGaming Street Fighter V Regional Finals in Kingston, Ontario

The Cineplex WorldGaming Street Fighter V Finals

This was fun! Not sure what the focus would be for another “week of”, but we’ll do this again sometime for sure!

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Street Fighter Week | Is Street Fighter Still the Premier Fighting Game Franchise?

Street Fighter Month concludes here on In Third Person! Though Street Fighter has always been perceived as the leader in fighting games, is it still deserving of that title? Thank you for joining me in this battle!

Street Fighter will always hold a special place in the fighting game community. Street Fighter II pioneered the genre. Street Fighter III was the game that kept the hardest-of-hardcore fans engaged during Capcom’s fighting game drought. Street Fighter IV ushered in the modern era of fighting games, laying out the blueprint for how to design a competitive fighting game for modern times.

But has it been deserving of that position in a post-Street Fighter V world? Not to specifically throw shade at that game, but in these last few years, the Street Fighter brand got weaker while others got stronger. On top of that, certain games may have stronger claims to the throne than you may think. Let’s discuss!

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