Washed ashore after his ship is struck by lightning, Link finds himself stranded on the mysterious Koholint Island. His only chance of returning home is to collect all eight instruments and wake up the Wind Fish. Does The Legend of Zelda: Link’s Awakening do enough to defy the old adage, “There’s no place like home?”
How low can you go? It won’t be easy with all of the enemies and obstacles in your way, but the guns strapped to your feet sure do help. Downwell challenges you traverse through a series of randomly-generated tunnels with only the ability to walk, jump, and shoot directly below you.
(NOTE: This post contains mild spoilers for the first dungeon of Moonlighter)
Billed to me as part Legend of Zelda, part roguelike, and part management sim, Moonlighter has been on my radar for quite some time. However, due to life getting in the way, the only time I’ve had to play it was a one-week pocket of time between Super Mario Maker 2 and Fire Emblem: Three Houses.
Thus far, I really enjoy what I’ve played. Be that as it may, I’ve struggled to get a grip on playing the game the right way. It feels like I should be much farther along relative to the time I’ve spent with it.
Who needs an army when you have one-or-two shirtless heroes with big guns? Though it doesn’t make sense that the protagonists in the Contra franchise can’t find any backup (or clothing) on the planet to help them protect the Earth from an alien invasion, the circumstances made for some great action games in the 80s and 90s. Contra Anniversary Collection compiles most of the games released during the franchise’s peak years, including the long-absent NES original and a few international versions with a few unique twists.
GameCube Week continues on In Third Person! This time, I morph ball roll my way back to Metroid Prime!
Some games age like fine wine. You can pick up a Gameboy today – or 100 years from now – and still have just as much fun with Tetris as players did when it was first released in the 1980s. Other games lose their sheen faster than you would hope. Have you played Goldeneye 007 on the Nintendo 64 recently? Despite being revolutionary for its time, advents in the shooter genre have rendered it obsolete. It’s only real value now is nostalgia, which it admittedly has in spades.
Going back to Metroid Prime recently proved to be an interest test of its staying power. Revolutionary in its own right, Samus’ debut on the GameCube successfully translated its 2D exploration roots into the third dimension. How much of the experience still stands strong almost 20 years later? I played it for a few hours on stream to find out.
Over the past few days, I’ve been obsessed with 20XX. Clearly inspired by the Mega Man series of games, 20XX puts its own twist on the run-and-gun gameplay by housing the game in a Roguelike framework. While I gave heavy praise for the ways it stands out, it’s similarities with the most recent Mega Man game run even deeper than I thought.