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June 15, 2017 / Jett

Marvel vs. Capcom: Infinite Story Demo Impressions

Months before its scheduled release, Capcom has given us access to a story mode demo for Marvel vs. Capcom: Infinite. Single player content is not what I come to the genre for, but its importance can’t be understated in a world where NetherRealm has raised the bar with the story modes in Mortal Kombat and Injustice. Furthermore, the lack of single player content at launch was a key factor in Street Fighter V failing to win gamers over, causing the game to sell short of Capcom’s expectations. With that in mind, let’s take a look at what we have in Infinite.

The general premise of the story mode is that Ultron and Sigma team up to eradicate all organic life. Seemingly everyone else from the Marvel and Capcom universes is trying to shut the threat down. Along the way, they make some humourous quips about each other and break Thanos out of jail in hopes he defeat the amalgamation that is Ultron Sigma. It’s a step up from the sub-par Street Fighter V campaign, but I’m not holding out hope that these story beats will challenge anything from NetherRealm.

Between cutscenes, you’ll play in fights with pre-selected characters. You’ll get a chance to play as Mega Man, Captain America, Thor, Arthur, Chun Li, Captain Marvel, Spencer, Dante, Chris Redfield and Rocket Raccoon. Admittedly, I fumbled though my first play of the demo on the stream, so I don’t have any meaningful input on the characters themselves.

What I can say though is that at its core, the game plays like Marvel vs. Capcom 3. If you’re a series veteran, you’ll pick this up right away, as much of the previous entry in the series carries over. I struggled mightily due to none of my characters being in the game, but the general feel for movement and combos felt very familiar. This is a good thing.

Up until this point, I’ve felt like the game didn’t look that great. However, upon seeing it running on my television, it looks a lot better. There’s a number of details that I think get left out in compressed video, so the game’s art is definitely a step up.

Where I think the game has the potential to truly shine is with the changes made to tagging and the addition of the Infinity Gems. In this game, there are no pre-set assist moves like previous games in the series. However, you can tag in mid-move and take control of the tagged in character while the tagged out character is still performing their move. In a way, this gives you way more flexibility in the types of team-up tactics you can execute.

As for Infinity Gems, they give teams one unique ability that can really change how you play. The Power Gem gives you an attack that causes a wall bounce, giving you the ability to extend your combos in cool ways. The Reality Gem gives you access to a homing projectile; perfect for characters who don’t have a projectile or want an additional projectile to improve their keep-away tactics. Most dramatic of all is the fully-charged Space Gem, which locks your opponent into a translucent box, greatly limiting their movements. Combining different team and gem combinations will lead to some crazy stuff in the future.

The Marvel vs. Capcom: Infinite story demo didn’t do much to boost my confidence in the campaign. However, it did serve as a notice that Marvel vs. Capcom will still have the wild and creative gameplay that the series is best known for. At this point, all I really need are a few characters that I like to play as and I’m set. How much longer do I need to hold my breath for Wolverine to show up?

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