Board Games At Work, Part 2
Early last year, I tried to start a weekly board game night at work with a few coworkers. There was a lot of interest from many coworkers, which led me to believe that this idea had a chance. Once work was over, the plan was to stick around and and play a few games in the lunch room. The first night was great, but it quickly dissolved due to lack of attendance. While I would have loved to have played more board games with my coworkers, it was clear that this wasn’t going to work out as envisioned.
Today, gaming is happening at the office again. This time, it’s different.
For one, pretty much everyone that was part of the original group except for me has left the company. It sucks to see my coworkers go, they’re all doing well in their new gigs. This time, I’m gaming with a whole new group of relatively new coworkers who hang out together at lunch. Once talk of board games came up, I found that they were all interested in playing games.
Instead of trying to schedule an event after work, we play at lunch. After eating our food, I pull out a small game and we play that until it’s time to go back to work. This format has worked really well, as it’s within the flow of everyone’s day. Also, with one member of the group being an avid board gamer herself, the teaching time is relatively short.
So far, it’s been a good time for all. In particular, it’s been cool to introduce these games to the newbies, whose experiences with designer board games was very limited prior to this. While we don’t have time to take on something more involved like Ticket to Ride, we make the most of the 20-30 minutes we have during our break.
I’m actually starting to run out of fresh games to play with the group. Any day now, we’ll have to cycle back to the beginning. That might not be a bad thing, as it gives people more time to enjoy these games that they liked the first time around.
In case you’re wondering, some of the games we’ve played include: Love Letter, Sushi Go, Bad Beets, Hue, No Thanks, Hanabi, Anomia and Roll For It. So far, all of the games have worked well, with Bad Beets, Hanabi and No Thanks being the stand-out hits.
Where does this ultimately go? I’m not going to hold my breath for any more than what it is today. This is a great way to pass the time during our lunch break and it’s an opportunity for me to share my love and enjoyment of this hobby with others that didn’t know this scene existed. That’s good enough for me.