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October 19, 2017 / Jett

How to Do Flight Combos in Marvel vs. Capcom: Infinite

One of the coolest aspects of the Marvel vs. Capcom series is the concept of flight combos. Soaring through the skies while repeatedly smacking a hapless foe is always a sight to behold. It’s also one of the hardest concepts to master in these games. During my time with Marvel vs. Capcom 3, I struggled mightily to pull them off in training mode, and almost never attempted them in-match unless I was really in the zone.

With the switch to Marvel vs. Capcom: Infinite, I found myself in a position where I really wanted to play as Ultron, but was intimidated at the prospect of having to learn flight combos in order to score optimal damage. Well, after a few weeks of practice, and after scouring the internet for help, I think I have it down.

Here’s some resources and tips that could help you master the game’s coolest and most damaging combos!

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October 16, 2017 / Jett

Get the most out of your Marvel vs. Capcom: Infinite team with these tips!

The Marvel vs. Capcom series is one built around the concept of team synergy. You’re able to get the most out of the game if you’re able to operate your team as one cohesive unit. Having said that, the game itself doesn’t immediately make it clear what team synergy is. On top of that, the concept of team synergy has changed a few times as the series has evolved.

During my struggles of trying to formulate my own team, I’ve made the following observations about aspects to make note of when you’re trying to polish your team dynamics. Hope these help you out!

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October 15, 2017 / Jett

Zeku Revealed in Street Fighter V

Capcom has unveiled the final season 2 DLC character and his name is Zeku. Last seen as an NPC in one of Guy’s endings in the Street Fighter Alpha series, he brings with him a handful of Guy’s signature attacks, as well as a few tricks of his own. In particular, make note of Zeku’s long-ranged sweeping kicks.

I’m…a bit disappointed in this reveal. Maybe my expectations were too high, as I’ve followed the rumors for months and expected more out of an evolution of Guy’s play style. This looks a bit too samey in terms of how he fights in comparison to Guy, as well as how similar his play style is relative to the rest of the cast.

Nevertheless, he may surprise me when he’s released at the end of the month. Fingers crossed!

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October 14, 2017 / Jett

ARMS v3.0 Tier List

Before I begin, I wanted to preface all of this by saying that tier lists are somewhat overrated.

I am strongly of the belief that the vast majority of the time, player skill will overcome placement on a tier-list. The only time a tier list really matters is when both players have reached the skill ceiling of the game. Even then, the best players will find ways to overcome any obstacle.

Having said that, it’s always fun to have the discussion of where characters are ranked. Below is my tier-list, which is by no means meant to be the definitive word on how good these characters are in relation to one another. Just one voice among many. Check it out!

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October 13, 2017 / Jett

F-Zero on the Super NES Classic Live Stream

Zooming through Mute City in the 2nd installment of my Super NES Classic live stream series!

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October 11, 2017 / Jett

Super Mario World on the Super NES Classic Live Stream

We begin our journey through the Super NES Classic with one of the crown jewels in the Super Mario series!

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October 9, 2017 / Jett

Capcom’s Comedy of Fighting Game Missteps

I consider myself to be a massive fan of Capcom fighting games. I’ve poured in thousands of hours into everything they’ve put out since Street Fighter IV, and was a always a fan of Street Fighter II. However, it’s gotten increasingly hard to ignore the calamity of errors that follow every fighting game release. Let’s run through a bunch of them from the last few years, shall we?

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