Ever since I beat BioShock Infinite, I’ve been chomping at the bit to talk about what unfolds with others. Aaron, David and I got to do just that. Tune in as we spoil and analyze as many points about the plot that we can remember, though I’m sure there’s more that we missed. If you haven’t finished the game, I strongly advise that you don’t listen to show, though the choice is yours. If you have though, definitely tune in!
Though I continue to use Bruce Wayne as my main character, I really enjoy Batgirl. She’s super quick, can traverse the screen at will, and has a lot of fun moves. The big challenge I have with her is that her best combo tools – Bab’s Bola and EX Smoke Bomb – add a ton of damage scaling. Until I get a better feel for her, my current bag of tricks doesn’t hit as hard as it should, though it does look pretty.
“Why can’t Metroid Crawl?” is the jumping off point for our Super Nintendo retrospective episode. We reminisce on some of our favorite games, how the console brought us together with our respective brothers and how the TurboGrapfx-16 forever scarred Jett’s relationship with his parents.
At this point, Dark Souls is viewed upon as legendary among the gaming community for it’s unapologetic difficulty. Taking heavy cues from action and adventure games of yesteryear, it brutally punishes mistakes and is a rather obtuse experience to comprehend. With virtually no context given, the game gives you a key to free yourself from your cell and it’s essentially up to you to figure out the rest.
This style of game is generally not my thing. Even as a child, my tolerance for difficulty was relatively low. However, it’s crossed that point where as a gaming enthusiast, I just have to play it in order to experience first hand what everyone’s been talking about. Also, I started playing ZombiU, which many people say takes influence from Dark Souls, and I didn’t have that experience under my belt to say otherwise. Did I make it out alive?
Inspired by a training session with Ben over at Splitkick, I began exploring The Flash in Injustice: Gods Among Us. With one bar and his trait fully charged, he can pull off some crazy combos through trait cancelling. This video is by no means meant to capture maximum damage or maximum swag, but for me to explore his potential. Check it out!
Though it’s too early to pass judgment on the Xbox One, the big reveal didn’t earn much in the way of good will from the Bosscast. Listen to us air our grievances about the new console and gush about the lead canine in Call of Duty: Ghosts.