Posts from the ‘design’ Category
- 011.5.12Game Design Talk: Being Exposed in Stealth-Based Games
- 26.14.12Check Out My Editorial Piece “May The Lesser Man Win” Now on Splitkick.com
- 05.10.12Game Design Talk: The Broken New Auto Block and Auto Tech Gems in Street Fighter X Tekken
- 22.5.12Game Design Talk: Video Games With Slow Starts
- 01.26.12Game Design Talk: Making Fun Games For the Shallow and Deep Ends of the Pool
- 01.13.12Game Design Talk: Facing The Scummiest Skylanders Scenario Imaginable
- 21.9.12Game Design Talk – Is Elder Scrolls V: Skyrim Too Big?
- 48.15.11Game Design Talk: Do You Need Context in Your Video Games?
- 17.11.11Game Design Talk: The Racing Game Wall
- 01.17.11Game Design Talk: My Dilemma With inFamous
