Out Now: Persona 4 Arena
Over the past few months, Persona 4 Arena has been building a lot of buzz in the hardcore fighting game community. Created by the same team that brought us Guilty Gear and BlazBlue, the early word-on-the-street has been very positive. I have no prior experience with the Persona franchise, but I’m always interested in trying out a good fighting game.
Having played BlazBlue in the past, I’ve discovered that in general, the Arc System Works style of fighting game is generally a bit too complicated for me. In particular, I have a really hard time wrapping my head around all of its character-specific gameplay mechanics. For instance, in BlazBlue: Calamity Trigger, the 12 characters played so wildly different to me, that it felt like I was playing a different fighting game each time I changed characters.
From what I’ve seen and heard about Persona 4 Arena, they’ve simplified the mechanics greatly, which is a big plus for me. Also a bonus is the game’s supposedly 30-40 hour long single player mode. Ideally, I’d like to be good enough to hold my own online, but if I’m not, and still want to experience the game, an extensive single player experience is appreciated. If it’s close to the quality of the Mortal Kombat single player experience, I’d be happy.
As of this second, I’m heavily debating whether or not to pick this up today. On one hand, I’m always excited to try out new fighting games. It’s simplified mechanics could make it the easiest Arc System Works game for me to get into. If I suck at it, at least there’s a huge single player mode to keep me busy. This could also be an opportunity to write more about it for In Third Person or Splitkick. On the other hand, if it doesn’t grab me, then I spent a lot of money on a game that isn’t my cup of tea; something I think I’ve done too often. If I do choose to pick it up today, I’m sure you’ll see more of my thoughts on it here on In Third Person. If you’re planning on picking it up, or have played it, let’s discuss in the comments!